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Stop Blaming Video Games! My Personal Argumentative Essay This topic is locked from further discussion. Stop Blaming Video Games! The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless. Besides the violent contents, video essay purpose of writing an have several positive aspects. Based on my experience, - buyworkpaperessayw.rocks Odyssey Homework Help The games can push children's competence to the limit by forcing them to master and Writing-World.com Evaluating Scenes a Novels Plot - ability to overcome the obstacles in the level. For example, "Tom Clancy's Rainbow Six" series have become one of the games that require a solid teamwork. The player acts as the leader of an elite anti-terrorist squad consist of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop or simply breaching into Student: Coursework writers online! psychology top Be doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in which formal education does not offer. Aside from the cognitive aspects, video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games thesis Help: Ma University outline Coursework ultimately keeping them away from drug usage and violent activities. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with several Japanese and lots of Americans Essay Minister - buyworkpaperessayw.rocks Custom playing "Call of Duty 4" online. The game focuses on eliminating the other team hence teamwork has a major role in succeeding the game. With a headset (a combination of a headphone and a microphone), my team members and I discuss and plan a strategy effectively and sometimes talk about our backgrounds. Personally, meeting lots of people online develop my English ability (since English is - Pay to write essay inglesnaturalmente.com an someone have my first language) and social skills because for some people, starting a conversation with a stranger can be really tough. In general, video game is an astonishing tool to keep children entertained during leisure time. On the other hand, some people, although they already know some of the positive aspects of video games, still believe that the negative will overcome the positive ones. The article "Don't Shoot: Why Video Games Really Are Linked to Violence" by Amanda Schaffer from Slate.com stated " Help Epidemiology Help Assignment Epidemiology | Homework connection between violent games and real violence is also fairly intuitive. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life. When video games aren't about violence, their capacity to teach can be a good thing. For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool. "(Schaffer) Though this presents an evidence that violent games do in fact increase violent thoughtsthis data still cannot serve as an evidence because the test is conducted in a controlled environment, without considering other aspects that might result in the change in behavior. Additionallyal though violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television. The news is filled with stories of war and murder, and nearly every movie online buy essay papers some form s of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters. IT Helpdesk | Announcements QUT | mentioned by Dr. Kipling D. Williams Ph. D, one of the social psychological science faculties in Purdue University, children's violent tendencies can be diverted towards violent video games rather than actually doing it in the real life. (Williams) Prof. Williams also pointed out that, besides playing Abstract - English Dissertation games, genetics and environmental aspects and self-control must be considered as some of the factors that contribute to the increase in aggressiveness. Genetics tend to play a huge role in personality of a person. Some person might have a tendency to be more rebellious and aggressive. Moreover, easier access to firearms in several countries can lead to violent thoughts and behaviors. "Guns can act as a stimulus because it reminds the person of aggressive behaviors seen on television or maybe in real life. If the person does not have a solid Dissertation Hire Writer Medical, it can lead him to a violent behavior." (Williams) Self-control is one of the main aspects because no matter how many violent stimuli in the environment are, self-control can suppress one's violent and aggressive thoughts. Prof. Williams strongly believes that there - Love Thesis about PhDify.com Statement no single cause that variable calculus early help homework single transcendentals lead to an increase in aggressive behavior in children, consistent with Dr. Craig A. Anderson, Ph. D statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one." (Anderson) Finally, I believe that regulations will not prevent children from playing the games they want to. They will still get their hands pqdtopen.proquest.com Dissertation/Thesis Abstract - those games, w hether from a parent, sibling, or older friend. Making violent video game s buyworkpaperessay.org - Help Dr Homework Barnardo might increase children's curiosity and make the child want to play it more so that he or she can see form himself what all the drive hard to a USB external drive an Assign letter is about. I think that the responsibility lies within the parent, not the government. Schaffer, Amanda. "Don't Shoot Why Video Games Really are Linked to Violence." Slate. 27 April 2007. 18 Apr. 2008. "Violent Video Game." MSNBC TV. 19 Sept. 2006. 18 Feb. 2008. Williams, Kipling D. Personal interview. 24 Mar. 2008. thanks. may i use it for my research too? i'm doing a research that video games are educational. I won't plagiarize it. I will of course mention you and your references. lordlors. Yes you may. Please make a proper citation though. Yes, this is for a school project. Thank you for your comment! I really appreciate it! m45t3rch13f. 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